Bring Out Your Dead

Last year, I ran a little itch.io jam called Bring Out Your Dead, for which people could submit unfinished projects and weird concept experiments. And I started doing some write-ups at the time of the pieces that caught my attention, but in some kind of meta keeping with the jam, I didn’t finish and publish […]

via A few more corpses from BOYD — Emily Short’s Interactive Storytelling

Absolutely love this ‘Bring Out Your Dead’ idea – to have a showing/airing of works that aren’t finished (and will possibly never be finished). Maybe it allows you to see what is worth hanging on to. Or lets you put it to rest. Or at least celebrate that you were trying something even if it was never going to work.

This was the overview from the event (which expresses the above so much more elegantly and precisely):

Bring Out Your Dead is an event for sharing dead WIPs and experiments that you don’t expect to finish, but that you’d like to show to someone anyway. It’s a chance to cleanse your hard drive, move on from old ideas, and salvage some learning from things that didn’t work out. It’s also an opportunity for your community to learn from your mistakes — which can be just as useful as learning from a success. Ambitious follies, bizarre experiments, toys, and notions that in retrospect never had a chance — all are welcome.

You are also welcome, and indeed encouraged, to provide some context about your work. What were you trying to achieve? What do you think is most or least successful about what you did? Why did you ultimately decide to abandon the project? Are there things you think others could learn from the project?

There is no ranking in this jam: it’s not about competition and judgments. However, discussion is welcome, especially if you find something in someone’s entry that sparks your imagination.

via https://itch.io/jam/bring-out-your-dead

This would work so well in the context of performance-making. I’m going to do it. I’m going to book a space for a day or weekend and put out the call. Emily Short, I hope you don’t mind? #watchthisspace

 

Abstain

This was another of the pieces that I, unfortunately, despite the best-laid plans, wasn’t able to attend.

However, I passed on my ticket to another and they had some interesting things to say about it. Paraphrased and run through my interpretation-machine:

Interesting. Minimal. No fires. Open field near water. Dark but could make out mountains on the horizon in the moonlight

Was Mike Parr there? Someone saying 1 2 3 4 at beginning and the end. Seated performers.

Audience had an interesting take on quiet. Whispering at the performance border or moving off a bit to talk. Turned around later and saw people/bodies scattered around the field – some laying down. Was reaching my cold limit. Saw people in hoodies and shorts…

I’m still sorry I missed it. Though I’m not sure how I would have responded to the endurance challenge. Hopefully, I would have rugged up and just given myself over to it. It all sounds quite ‘spare’.

Crossing: Launceston (13 June 2017)

My best-laid plans to be in Hobart for Dark Mofo this year fell apart. Happily, I was still able to experience a little of the festival elsewhere in Tasmania courtesy of The Crossing, a project by the unconscious collective.  I’m even in the little video snippet below :)

Open!

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Highlights:

  • Wondering what testing, if any, you need to do before playing big, dense music in a ‘found’ venue such as this. My ear drums were crackling – I wonder if all those stained glass windows were too…
  • Amusing myself waiting for the show to begin:

Preshow entertainment

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