Bring Out Your Dead

Last year, I ran a little itch.io jam called Bring Out Your Dead, for which people could submit unfinished projects and weird concept experiments. And I started doing some write-ups at the time of the pieces that caught my attention, but in some kind of meta keeping with the jam, I didn’t finish and publish […]

via A few more corpses from BOYD — Emily Short’s Interactive Storytelling

Absolutely love this ‘Bring Out Your Dead’ idea – to have a showing/airing of works that aren’t finished (and will possibly never be finished). Maybe it allows you to see what is worth hanging on to. Or lets you put it to rest. Or at least celebrate that you were trying something even if it was never going to work. Continue reading

(nice) surprises

Oh, drag me. Anytime.

‘I think I am an unequivocal fan of the theatre of surprise. An accidental adventure. The question is, is this a completely naive and brainless idea. Since when were you in the middle of your day really ‘emotionally open‘ enough to go on an adventure. And how much more effort will it take to try to drag someone out of work emails into a playful space.’

Source: Anagram | Losing it and the theatre of (nice) surprises

Quote

Necessarily incomplete

‘I’m beginning to suspect that the reason SNM is so successful may be less that the experience is immersive but the fact that it is complex, compelling, and difficult to understand or complete alone. With 17 hours of content, of which only three can be experienced in a single performance, and more than 90 different rooms in which the action takes place, SNM is a social experience because it needs to be; because the performance cannot make sense without the offered experiences of other people. The story is necessarily incomplete without the pieces that other people can share.’

via Rethinking why immersive theatre is compelling. It might not be the immersion after all. | museum geek.